

What we actually got was a janky, buggy, tongue-in-cheek survival horror replete with bad stereotypes, crass humour and ridiculous, hobby-crafted weapons (electrified paddle oar, anyone?). The haunting music and utterly genius idea to play the whole thing in reverse guaranteed that we were hooked immediately, every one of us. We saw a family torn apart while holidaying on the island of Banoi, watched a little girl bitten and transformed before ripping into her father’s throat as her mother was dragged screaming under a pile of ravenous zombies.

One of the most emotionally affecting and visually stunning trailers we had ever seen sold us a game couldn’t have been further, tonally, from its own marketing campaign. Ah, Dead Island… What can I say about Dead Island?
